ThrowShield
ThrowShield gives teams deployable cover they can throw, place, remote-deploy, and recover during active scenes. Players can equip the shield as a throwable weapon, send it into position, and watch it unfold into a synced deployed shield once it settles. For higher-risk entries, the tactical shield drone lets players drive a remote unit into position before deploying cover.
- Configurable shield variations: Regular, Police, FIB, Sheriff, and EMS styles.
- Tactical shield drone with Regular, FIB, and Sheriff variants for remote deployment.
- Throwable shield deployment with custom weapon assets and unfolding animations.
- First-person drone camera, signal/battery overlay, and shock weapon.
- Damageable shield sections that can break away under sustained fire.
Use it to make barricades, warrant service, heists, public-order scenes, temporary cover that can degrade under pressure, and equipment-based law-enforcement roleplay where teams need cover before they commit bodies into the scene.
Join Our Discord
Join our server for support, update notes, sneak peeks, and earn Konflict Koins through Discord activity.
Dependencies
Install these base resources before script can start.
Supported Integrations
Use at least one supported option from each integration group your setup needs.
Documentation
Check out our docs for feature setup instructions and the full config file.
Included Capabilities
- Shield variations including Regular, Police, FIB, Sheriff, and EMS styles
- Tactical shield drone variants for Regular, FIB, and Sheriff remote deployments
- Throwable shield weapon with synced unfolding deployment
- Drone camera overlay with battery, signal, health, and remaining shield shots
- Damageable shield sections that can break away under sustained fire
- Target-based manual placement with rotate, height, and ground-snap controls
Pick the shield that fits the scene
ThrowShield includes 10 throwable shield variations across Regular, Police, FIB, Sheriff, and EMS styles, plus Regular, FIB, and Sheriff tactical drone skins.
Throw cover into the scene
Players equip the shield as a throwable weapon, throw it into position, and let it unfold into a synced deployed shield object after it settles.
Remote deploy cover before the entry
The tactical shield drone can drive into position, show battery and signal status through its camera overlay, fire limited shock weapon shots, then deploy the final shield where the team needs cover.
Damageable shields
The shield model is built from separate damageable fragments, so individual sections can lose health and break away.
Fine tune shield position when precision matters
Manual placement gives players a preview with rotation, height adjustment, ground snapping, collision checks, and server-side distance validation before the shield deploys.
