ThrowPhone

ThrowPhone

ThrowPhone gives police negotiators a controlled way to establish contact during heists, hostage scenes, and other high-risk incidents. Officers can deploy a control box, issue a ThrowPhone or ThrowBall, and manage the scene without walking directly into danger.

  • A control-box workflow for deploying and managing active devices.
  • ThrowPhone and ThrowBall variants for different scene layouts.
  • Optional live camera access and GPS tracking for deployed devices.
  • Flexible call flows that support supported inventory systems or standalone command setups.

It is strongest on servers that want more believable police negotiation, tactical separation, and equipment-based roleplay during robberies, barricades, and crisis scenes.

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Dependencies

Install these base resources before script can start.

ox_lib
pma-voice

Supported Integrations

Use at least one supported option from each integration group your setup needs.

Frameworks
Ox
QBox
QBCore
ESX
Standalone
Inventories
ox_inventory
codem-inventory
origen_inventory
tgiann-inventory
GTA native
Targets
ox_target
qb_target
sleepless_interact

Documentation

Check out our docs for feature setup instructions and the full config file.

Included Capabilities

  • Control box with multi-device management
  • Throw phone and throw ball deployment modes
  • Optional live camera and GPS tracking
  • Automatic phone, tracker, and voice cleanup
Feature 01

Keep negotiators out of the kill zone

Officers can establish a controlled line into a hostile scene without exposing themselves to the same risk as a face-to-face negotiation.

Feature 02

Manage multiple active devices from one box

Deploy, monitor, retrieve, and disconnect linked devices through the control box while supporting classic item use or interact-driven call flows.