CustodyComms

CustodyComms

CustodyComms adds controlled voice behavior to secure interiors. You can isolate speech inside rooms, monitor it from listening posts, and create spaces that sound like interrogation rooms, cells, control rooms, and restricted meeting areas should.

  • Voice-isolated zones for interviews, cells, blocks, and secure offices.
  • Listening posts with optional talkback for authorized roles.
  • In-game polygon editing so zones can be created and adjusted without restart loops.
  • Optional props, targets, and permission checks to make monitoring feel physical.

It fits police departments, prisons, secure businesses, gang compounds, and any server where room-by-room voice control adds roleplay value instead of generic proximity chat everywhere.

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Dependencies

Install these base resources before script can start.

ox_lib
kf-voice (our pma-voice fork)

Supported Integrations

Use at least one supported option from each integration group your setup needs.

Frameworks
Ox
QBox
QBCore
ESX
Targets
ox_target
qb_target
sleepless_interact

Documentation

Check out our docs for feature setup instructions and the full config file.

Included Capabilities

  • Voice-isolated interrogation and cell zones
  • Listening posts with optional talkback
  • In-game polygon zone editor
  • Props, targets, and permission-gated interactions
Feature 01

Make secure rooms sound like secure rooms

Contain conversations to defined interiors, keep monitoring deliberate, and stop proximity voice from leaking through spaces that should be controlled.

Feature 02

Tune zones in-game instead of shipping file edits

Create, reshape, label, and save zones directly from the server so interview rooms, cells, and control posts can be adjusted live.