CustodyComms
Overview
CustodyComms adds controlled voice behavior to secure interiors. You can isolate speech inside rooms, monitor it from listening posts, and create spaces that sound like interrogation rooms, cells, control rooms, and restricted meeting areas should.
- Voice-isolated zones for interviews, cells, blocks, and secure offices.
- Listening posts with optional talkback for authorized roles.
- In-game polygon editing so zones can be created and adjusted without restart loops.
- Optional props, targets, and permission checks to make monitoring feel physical.
It fits police departments, prisons, secure businesses, gang compounds, and any server where room-by-room voice control adds roleplay value instead of generic proximity chat everywhere.
Dependencies
Install these base resources before script can start.
Supported Integrations
Use at least one supported option from each integration group your setup needs.
Included Capabilities
- Voice-isolated interrogation and cell zones
- Listening posts with optional talkback
- In-game polygon zone editor
- Props, targets, and permission-gated interactions
Make secure rooms sound like secure rooms
Contain conversations to defined interiors, keep monitoring deliberate, and stop proximity voice from leaking through spaces that should be controlled.

Tune zones in-game instead of shipping file edits
Create, reshape, label, and save zones directly from the server so interview rooms, cells, and control posts can be adjusted live.

