# ThrowPhone

Source: https://konflictstudio.com/product/throw-phone

Deploy throw phones and throw balls for hostage negotiations, secure police comms, and live oversight from cover.

ThrowPhone gives police negotiators a controlled way to establish contact during heists, hostage scenes, and other high-risk incidents. Officers can deploy a control box, issue a ThrowPhone or ThrowBall, and manage the scene without walking directly into danger.

- A control-box workflow for deploying and managing active devices.
- ThrowPhone and ThrowBall variants for different scene layouts.
- Optional live camera access and GPS tracking for deployed devices.
- Flexible call flows that support supported inventory systems or standalone command setups.

It is strongest on servers that want more believable police negotiation, tactical separation, and equipment-based roleplay during robberies, barricades, and crisis scenes.

## Compatibility and requirements

- Framework: Ox, QBox, QBCore, ESX, Standalone
- Required: ox_lib, pma-voice
- Inventory: ox_inventory, codem-inventory, origen_inventory, tgiann-inventory, GTA native
- Target: ox_target, qb_target, sleepless_interact

## Included capabilities

- Control box with multi-device management
- Throw phone and throw ball deployment modes
- Optional live camera and GPS tracking
- Automatic phone, tracker, and voice cleanup

## Features

### Keep negotiators out of the kill zone

Officers can establish a controlled line into a hostile scene without exposing themselves to the same risk as a face-to-face negotiation.

### Manage multiple active devices from one box

Deploy, monitor, retrieve, and disconnect linked devices through the control box while supporting classic item use or interact-driven call flows.

Documentation: [ThrowPhone docs](https://docs.konflictstudio.com/resources/throwphone/)
